So to me it feels like playing against a soulless vector database rather than something engaging and well-crafted. I finally got "Tostzilla" which has a pizza emoji, and then "lunch", and "breakfast", and "party"+"toast"="celebration" ? but it feels random and illogical at some point I just gave up. I eventually got to chestnut which got to bread, but it was a lot easier to get to "Toast Toast Toast" or "Chestnutzilla" or "Treasure" + "Toast" = "Pirate". My goal is to get some kind of food, but combining combinations of water, plants, fire, etc are way more likely to produce dragons and universes. I'm curious how llms will fit into an engaging game experience in the future. I'm not trying to be negative and this isn't a dig on creativity of the wonderful Neal but more points to the immaturity of llms applied to games, maybe to my overexposure to chatgpt, and maybe a prediction that human touch will always be required to make something entertaining. But it is not engaging at all and feels nonsensical to me, especially when compared to little alchemy. Just a guess.Īs an aside, the game is technically interesting, being a really simple example of using llm generation for game mechanics.
And given the exponential/factoral (?) amount of combinations this may be reached surprisingly quickly. If there's a lot of attention on the site the llm service might be down or overloaded. " so it's probably typically caching the combination of phoenix+seeds but if there is no cache entry it would use llama to make up something.